After undertaking my own SDL port of MAME; I’ve discovered someone’s Way ahead of me. His utilities are not the most OSX friendly (At least, on my system), so I’m going to discontinue effort on my xmame-sdl port, and instead commit my play time, er, I mean, game development onto patching his code. ;)
advmame: /usr/lib/libSystem.B.dylib (compatibility version 1.0.0, current version 63.0.0) /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa (compatibility version 1.0.0, current version 8.0.0) /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL (compatibility version 1.0.0, current version 1.0.0) /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon (compatibility version 2.0.0, current version 122.0.0) /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit (compatibility version 1.0.0, current version 120.3.0) /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime (compatibility version 1.0.0, current version 174.0.0)Expect a release with SOME form of GUI implemented when I get back. MacOS 10.2.x only, of course. Video and joystick support via HID and SDL.